22 days ago
– Sat, Jun 13, 2020 at 12:06:05 AM
Production is scheduled to be completed on June 20th, which means that I will be locking addresses Monday at high noon (PDT). It’s closing time!
This is your last chance to settle any credit card issues. I currently have 18 credit cards that are still not clearing. Sadly, anyone with unresolved payments will not get a game.
There be a very limited number of units after that, which will go to pre-orders and misc. If you have anyone else interested in getting the game that missed the Kickstarter I will be accepting Pre-Orders until Monday at Noon.
Sorry for the boring housekeeping update. I will let everyone know once manufacturing is 100% complete and the fulfillment process has begun. Fulfillment will be in full swing by the end of the month -BUT that does not mean it will arrive at your doorstep by the end of July. Depending on where you are and how it’s getting to you it could be arriving in August. I should be able to give everyone a more accurate date in a few weeks.
We are getting close!
about 2 months ago
– Fri, May 15, 2020 at 12:53:17 AM
As always I hope that everyone is staying healthy and safe during these crazy days.
As Spire's End rolls into mass production, I thought it would be a good time to announce what's up next!
The first expansion: The Custodian is currently in development.
I must stress that this is very early on. Anything and everything could change, but the current plan is to create an additional chapter that folds into of the current game.
Here's how it would tentatively work. The expansion would come with a replacement card (card 65 to be precise) that you swap out. This remixed card can branch off to a new chapter, cards 65.01, 65.02, 65.03, and so on until you die miserable deaths or fall back into the main storyline.
The expansion would force you into new and tragic story events, additional encounters, unnecessarily violent endings, and awesome new art.
Will Benjamin Weiseman be doing the art? You bet your ass, he's already started.
Will there be any new components other than cards? No. This will be exclusively a story deck expansion.
How long will the expansion be? Too early to say.
Will there be a new edition of the game that includes this? I don't think so. This will be sold separately. You will NOT need a new copy of the base game.
Can this expansion be played on its own? No, you would need the base game.
How would we be able to get this? I think this would be its own Kickstarter. At that time, I would hope to offer the base game again as an add-on if you missed it the first go-round or I've run out of units.
Is this a sure thing? No. I will carefully decide The Custodian's fate once I get a sense of the base games reception. I am excited about how development is going so far! I'm back in there!
I don't have any additional news on the current games production other than its going on, all good so far! Until next time!
2 months ago
– Wed, Apr 29, 2020 at 12:33:11 AM
First off, I hope everyone is healthy and safe!
I have the full prototype here and I thought I would show you some pics! I am very happy with how it's turned out so far. There are some final changes that need to be made, but for the most part, it's looking pretty good. Please note that the Action Cards will have the matching rounded corners of the big story cards and there is room in the box for sleeves.
That's it for now. Enjoy!
The Game is Complete
2 months ago
– Mon, Apr 20, 2020 at 11:04:23 PM
I handed off all the production-ready files on April 6th. It’s out, it’s in the hands of others, finally.
Make a game he said, it will be easy he said…what was I thinking…
My earliest files from this game clock in on May 26th, 2017. Good lord. At the time it was called Soot and Cinders. It had some different visual beats, but the general premise and gameplay were the same. The logo looked more like something out of a brewery and the card backs had an occult thing going on. Before this, I had designed a logo for Solemn Oath Brewery and realized after the fact the game logo looked just like it. So much so, that I called (the owner) and asked him if it looked too much like that logo. He was fine with it, but after that call, I realized if I had to ask maybe I should let this one go. Eventually, I settled on the name Spire’s End and took the game on a different path. I added a bit of retro 70s/80s to the logo. It’s got a bit of the Zardoz key art in there, that kinda vibe- some classic 80s rock, but intentionally flat design. I made a hard rule from day one to avoid any skeuomorph stuff. Not a bad thing for this genre, just not for this game.
A look at it's humble beginnings from the cutting room floor (action cards and logo). Kinda cool, but not for this.
From there it was all about finding the artist. I got the first illustration from Ben when I was at a kids' birthday party sitting on a park bench. I freaked out when I saw Millicent. The moment I saw her, I knew this was it. I emailed Ben back immediately and said let's do this. I continued to bug the hell out of him for years.
Fast forward 1057 days later…(which is way too many days, that’s with a day job to boot) the final prototype is en route at this moment. Below is a pic I got from the manufacturer during the prototype production.
I hope the time, pain and love show. I have had many sleepless nights wrestling with this thing. I remember getting up at 4 am in a panic saying The Eye Encounter isn’t right. I forced to play it right then until it made sense. The game is in a great place now. It feels good and plays well. I am proud of how it’s grown and what it’s become.
I would love to show some more art, but I really want it to show up as you play, plus you can make out some new stuff on the print above. Here's a slice of one in there...
April 24th Backerkit Locks and Shipping/Add-on Charges will occur.
Alright, so where are we at today? Backerkit surveys will be locked down and shipping/add-ons will be charged next Friday, April 24th. There will be a final 48-hour email warning from backerkit, then that will be it. There are still some unanswered surveys. Please check your junk mail if you've never seen a survey invite. I sent out another backerkit survey email to those that have not responded.
Next up is prototype approval, then mass production begins!
As always thanks again for all the support. We are still on time — July. Now that things have been passed off though, the world is a nutty place and delays can occur. If things change I will let you know.
Until next month!
March Progress Report
4 months ago
– Wed, Mar 18, 2020 at 03:21:55 AM
I hope everyone is safe and healthy during these crazy times. In terms of Spire’s End, I hope this can be a welcome distraction for all of you. For me, the game's development has been incredibly helpful in keeping me positive and focused. I have all of you to thank for that.
As I mentioned in the February update the dice and action card files have been turned over to the manufacturer.
I have a prototype of the full game, looks and plays great! In case you missed it, I posted this pic (on Instagram) of the game deck next to a brick for a size comparison. It's big! Please note that this is not a production sample.
There are only 4-5 illustrations left to complete. Once that is done (this week or next) testing/editing will continue until April 6th when I will hopefully turn over all the files.
A fun thing I was able to include in the game is an alternate enemy card that wasn't planned. This was something on my wishlist that I squeezed in. If certain conditions are met during Chapter 2's encounter you will replace the enemy card with another one. The fight conditions change a bit, but I think the real fun of it is seeing the same character midway through the fight. I hope you like him (he's the angry Under-Dweller at the top).
Shipping and Add-On Charges
Due to the situation in the states and around the world I thought it would be best to postpone the shipping/add-on charges until next month. April 24th will be the new date. If you would prefer to be charged now instead (I've had some requests), you can do so by messaging Backerkit customer support.
Again, thanks to everyone for your support during these tense times.
Thanks to James at Vorpal Board and Steve Ireland (Backer #1) for some great game testing sessions!